An ancient work of 2002 (to which I am particularly fond).

This video, created in the context of the Erasmus period at the Teiath in Athens was then used in Japan as a promo of a new commercial area of Fukuoka (Island City).

Entirely 2d, a moving painting.

The beginning of the human civilization-development-the crisis and again a new beginning... just to help people thinking that we are a blink of an eye in the eternity of the universe... and we have the power to destroy only ourselves... nothing else.

I'll let you guess the meaning.

In this page a collection (to be updated) of funny things posted on facebook, to promote my page and becoming VIRAL. Later, I decided other Virus are easier to spread, and I became lazy about my massive brand promotion. And just becoming Claudio Castelli, an excentric but fashinating artist. But still, kurageart and the jellyfish is flying half in the sky.

Produced by Marc Bertrand. Production Agency :National Film Board of Canada.

Russian avant garde is a term that aims to cover the art produced in Russia ( actually the Russian Empire, or the Soviet Union ) between 1890 and 1930 ...

although some place its beginning as early as 1850 and its end as late as 1960.

The term covers many separate, but inextricably related, art movements that occurred at the time; namely Neo-primitivism, suprematism, constructivism, and futurism.

It was incredible to find this piece on Youtube ...

4 years after I came out with my "Giocattoli Futuristi - Futurist Toys" .

At that time I turned out creating a short movie, taking distance from Futurist ideals, adopting visual futurist elements mostly to show a great contrast between our industrial world and that Futurist world dreamed in the thirties , where machines were seen as our friend...

But my original project was creating something like this : a virtual futurist marionettes theater, controllable in real time by multiple users.

Can be Video Games being considered “Art” ? For me, as any form of Digital Art, FOR SURE. For collectors, as I explained in my Article : How to earn money with digital art, much less, I believe. But things are changing, and even formal and well know institutional museums, such as MOMA in new York, finally opened their doors to videogames in their Permanent exhibitions. The titles currently included are only 14:

The term was created around 1960, indicating the introduction of electronic technologies in the arts forms of the period.

We clearly talk in this case , about television, the beginnings of Internet scene, computers, primitive technology for virtual reality, robotics, video and audio recording technologies, and wearable technologies.

One of the most interesting features that sets it apart is the multidisciplinary allowed by electronic media: often merging with music, or other art forms, visual, acoustic or theatrical type.

As an electronic artist, I often faced the same fact with my creation, specially with videos: for example, the software I was using ages ago is not available anymore, and maybe my video resolution in 1998 was like 320 x 240 (very fine for those times)...

 

and now it haves to confront with streaming full hd content.

now 4K

And I cannot re-render it...

Digital art, is nothing much more than a connotation, almost mirror-like, of electronic art.

 

Quite simply, it indicates the art created on a computer, or that use, non-trivially, the computer to manipulate and edit an forms art piece.

Compared to electronic art, has a slightly narrower meaning, as it tends to indicate projects having an independent life directly inside of the PC.

Giacomo Balla and Fortunato Depero With the Technical Manifesto of Futurist Painting and the preface to the catalogue of the Futurist Exhibition in Paris (signed by Boccioni, Carrà, Russolo, Balla, Severini), with the Manifesto of Futurist Sculpture (signed by Boccioni), the Manifesto of the Painting of Sounds, Noises and Smells (signed by Carrà), with the volume Futurist Painting and Sculpture by Boccioni and Carrà's Warpainting, pictorial Futurism has succeeded in the course of six years in progressing beyond Impressionism and in solidifying it, proposing plastic dynamism and the molding

Net Art (often confused with the Web Art), is characterized by a strong sharing spirit , interactivity, and gives to Art an Absolutely public role.

Moves away from the hopelessly romantic notion of art as an expression of the genius of the author, to latch on to the archaic values of the community, and the work of art as a collective vision of a group of people.

Tangible traces of this concept in the modern era can be found for example in some African cultures: these people (at least before they were contaminated by Western culture), the work was in particular based on the s